Direct Teleports to Project Spaces
Note: If for some reason you do not land on a platform after clicking a link, try the link again so the platform has a chance to load.
For all its 3D glory, ActiveWorlds is actually very limited in the effect
the user can have on the environment. For my project, I wanted to work
within these limitations to create a space where users could interact with
the environment and each other in a nonverbal way. The medium I chose to
do this was sound. My space is filled with virtual 'instruments' that
people can play, allowing users to have a sonic conversation or a musical
jam session.
NOTE: To experience this, be sure to have your computer's sound turned on!
I recognize the interactions between athlete and pole as a quasi-dance. Beyond the extreme physical demands of the pole-vault, it requires substantial mental toughness and concentration as both a pre- and co-requisite to a successful vault. While much of the corporeal demands of pole-vaulting are unattainable through digital media, this project seeks to bring heightened awareness to the cognitive processes of the event. By reading about the body-positioning and specific maneuvers of this 'dance' and simultaneously incorporating those concepts while 'moving' vicariously through your avatar and the stick-figure in the navigable flip-book (movement twice removed), you may start to learn and appreciate the physical and mental demands of the pole vault as well as develop a notion of the energies which transform the athletic event into ephemeral art.
MeganMy project combines architectural documentary photographs of an abandoned schoolhouse with a fictionalized soundscape, as an exploration of both time and space. Walk through photographs and click on them to trigger sounds. You can either try to move through the rows of pictures on the ground and then fly up to the other loosely organized "floors" and rooms or just wander and explore by your own route. You will hear layers of sounds if you click multiple pictures within a short time frame. In some cases you will also be able to hear additional sounds if other users trigger them. For a full description of the project and the full-quality still images (some of them), please see my page on the wiki.
PhilExplore dimensions of Space, Time, Sound, Sequence and Interactivity while wondering around Phil's corner of ActiveWorlds. Climb a giant sculpture, lose yourself in the maze, get trapped in a cage, or just relax in the living room. The point is to play and have fun. How do you find Phil's area? Look for the hot-air balloon when you enter our world. One word of warning: be careful where you click.
Serge